The Chromium based Microsoft Edge by contrast shows highp float/highp int or 23 float precision. See here: Brave desktop browser shows mediump float/lowp int or 0 float precision for vertex and fragment shaders. 111 (Official Build) (64-bit)īased on developer console output and WebGL tests, this appears to be due to the Brave desktop browser not supporting high precision floats and ints for the vertex nor fragment shaders. Yes, and the Chromium based Microsoft Edge (Version 86.0.622.51 (Official build) (64-bit)) (yes/no):ĭoes the site work as expected when using Chrome? Is there a specific Shields configuration that causes the site to break? If so, tell us that configuration. Turning the Shields off does not allow the 3D model viewer to function. Did the issue present with default Shields settings? (yes/no)ĭoes the site function as expected when Shields are turned off?
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